Pyre, Trial By Fire
Pyre, Trial By Fire
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  • More
    • Home
    • Our Games
      • Neon Fight Knights
      • Pyre, Trial by Fire
      • I Could Eat a Mammoth
    • Contact & Info
      • Contact Us
    • Neon Fight Knights
      • Music: Neon Fight Knights
    • Pyre TCG
      • About
      • Rule Book
      • Competitive Play
      • Events
      • Card Gallery
      • Rules Text & Keywords
      • Bans & Legality
      • Dev Blog
      • Blank
      • Link Tree
      • Pyre Discord
      • Pyre Youtube
      • Pyre Twitter
      • Gameplay Survey
      • Pyre Instagram
      • Purchase Playtest Cards
    • Print & Play
  • Home
  • Our Games
    • Neon Fight Knights
    • Pyre, Trial by Fire
    • I Could Eat a Mammoth
  • Contact & Info
    • Contact Us
  • Neon Fight Knights
    • Music: Neon Fight Knights
  • Pyre TCG
    • About
    • Rule Book
    • Competitive Play
    • Events
    • Card Gallery
    • Rules Text & Keywords
    • Bans & Legality
    • Dev Blog
    • Blank
    • Link Tree
    • Pyre Discord
    • Pyre Youtube
    • Pyre Twitter
    • Gameplay Survey
    • Pyre Instagram
    • Purchase Playtest Cards
  • Print & Play

Keywords?

Like many other games out there, Pyre uses Keywords or reminder text to help save space on cards and make them easier to recognize/use.

Keyword List

Keywords

Aimless

This card does not target.  (Allowing it to interact with Elusive cards).

Backline

 You may play this Follower in an Item zone. (It is still a Follower).

Burnout

Whenever you have 0 Fervor, Sacrifice this card. 

Decay

If this Follower Attacks, Sacrifice it at the end of the Turn. 

Elusive

This card cannot be targeted by Actions or Abilities you don't control. 

Frontline

You may play this Item in a Follower zone. (It is still an Item). 

Looting

When this card Raids an Opponent's Camp, you Draw 1 card. 

Lurk

While this card is Resting, it cannot be targeted for Attacks. 

Ignite

When this card Attacks and Destroys a Follower or Raids a Player's Camp, Burn that Follower or their top Storage Card.

Immortal

If this card is Destroyed and sent to the Graveyard, return it to the Campground under its owners control at the beginning of their next turn.

Infiltrate

This card may Attack a Player's Camp directly.  

Overrun

Whenever this card Attacks and Destroys a Follower, that Follower's controller Draws a Storage Card.

Plague

Followers Damaged by this card are Destroyed at the end of the turn.

Rampage

If this card Attacks and Destroys a Follower with Combat Damage, it can Attack another Follower.

Residue

If this card is Destroyed and sent to the graveyard by an opponent's source (Attack, Action or Ability), create Resting 0/1 “Slime Tokens”.

Restless

This card does not Rest after it Attacks. 

Revenant

You may play this card from your Graveyard by Discarding a card from your Hand and paying this card's Offering Cost.

Siege

When this Follower Raids a Player's Camp they Draw an additional Storage Card. 

Spark

When this card Raids a Player's Camp, you gain 1 Fervor. 

Trudge

This card enters the Campground Resting.

Unstoppable

This card does not take Combat Damage. 

Ward

Prevent the First Damage that would be dealt to this card each turn.


Rules/Reminder Text

Add a description about this category

Capture

Captured cards are placed underneath their Captor and cannot be Targeted, Used, or Played, Cards Captured this way are Returned to where they came from if their Captor leaves the Campground unless stated otherwise.  

Raid

Attacking an opponents camp directly. 

Resting

A Follower in the horizontal position usually after it has attacked.

Used

A Item in the horizontal position usually after it has activated its ability.

Transform

Cards that say they transform indicate that they are targeting a card and placing a different on top of that target. For example if a 1/1 Bird transforms into a 5/5 Dragon, you will only worry about the statistics and abilities of the Dragon. Transformed cards are treated as 1 card and will only recognize the top most cards statistic and abelites. If a transformed card is say burned, burn the entire transformed pile.

Alert/Ready

Alert and Ready are identical in terms of usage, they both signify a card that is in the upright and Vertical position. Alert is often used when referring to a Follower card, where Ready is often referring item cards. 

Rest/Use

Rest and Use are identical in terms of usage, they both signify that you are rotating the card to the Horizontal position as part of the cost of using that card. Rest is exclusive to Followers and is usually the cost of activating its ability. Use is exclusive to Item cards and is also usually part of the cost of the item's Ability. Followers also usually enter the resting position after attacking.

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