Like many other games out there, Pyre uses Keywords or reminder text to help save space on cards and make them easier to recognize/use.
This card does not target. (Allowing it to interact with Elusive cards).
You may play this Follower in an Item zone. (It is still a Follower).
Whenever you have 0 Fervor, Sacrifice this card.
If this Follower Attacks, Sacrifice it at the end of the Turn.
This card cannot be targeted by Actions or Abilities you don't control.
You may play this Item in a Follower zone. (It is still an Item).
When this card Raids an Opponent's Camp, you Draw 1 card.
While this card is Resting, it cannot be targeted for Attacks.
When this card Attacks and Destroys a Follower or Raids a Player's Camp, Burn that Follower or their top Storage Card.
If this card is Destroyed and sent to the Graveyard, return it to the Campground under its owners control at the beginning of their next turn.
This card may Attack a Player's Camp directly.
Whenever this card Attacks and Destroys a Follower, that Follower's controller Draws a Storage Card.
Followers Damaged by this card are Destroyed at the end of the turn.
If this card Attacks and Destroys a Follower with Combat Damage, it can Attack another Follower.
If this card is Destroyed and sent to the graveyard by an opponent's source (Attack, Action or Ability), create Resting 0/1 “Slime Tokens”.
This card does not Rest after it Attacks.
You may play this card from your Graveyard by Discarding a card from your Hand and paying this card's Offering Cost.
When this Follower Raids a Player's Camp they Draw an additional Storage Card.
When this card Raids a Player's Camp, you gain 1 Fervor.
This card enters the Campground Resting.
This card does not take Combat Damage.
Prevent the First Damage that would be dealt to this card each turn.
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Captured cards are placed underneath their Captor and cannot be Targeted, Used, or Played, Cards Captured this way are Returned to where they came from if their Captor leaves the Campground unless stated otherwise.
Attacking an opponents camp directly.
A Follower in the horizontal position usually after it has attacked.
A Item in the horizontal position usually after it has activated its ability.
Cards that say they transform indicate that they are targeting a card and placing a different on top of that target. For example if a 1/1 Bird transforms into a 5/5 Dragon, you will only worry about the statistics and abilities of the Dragon. Transformed cards are treated as 1 card and will only recognize the top most cards statistic and abelites. If a transformed card is say burned, burn the entire transformed pile.
Alert and Ready are identical in terms of usage, they both signify a card that is in the upright and Vertical position. Alert is often used when referring to a Follower card, where Ready is often referring item cards.
Rest and Use are identical in terms of usage, they both signify that you are rotating the card to the Horizontal position as part of the cost of using that card. Rest is exclusive to Followers and is usually the cost of activating its ability. Use is exclusive to Item cards and is also usually part of the cost of the item's Ability. Followers also usually enter the resting position after attacking.
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